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I’ve been using a form based on the Technology Acceptance Model (TAM) at the end of all Animation in VR workshops. Here are some of the results of that form.

The workshop mainly received positive feedback on all questions. As can be seen, the participants are from different artistic backgrounds. They mainly experienced using VR for 3D animation as an easy-to-use, easy-to-learn, and intuitive tool.

I didn’t include any general questions about the use of VR, as there have been a lot of studies on this topic. However, symptoms of eye fatigue and some dizziness were confirmed in some cases.

It’s best to check recent results on this link as Google Forms does not allow embedding the results, only the forms.